Chosen of Mystra's Darkside of the Swordcoast Revision

A mod for Baldur's Gate: Tales of the Swordcoast
Version 1.00
(22 April, 2005)

Revised by: Revan, Red Carnelian, Grog and Blood Raven

DS Support Forum:
DS Homepage:


  1. General Overview
    1. Jet'Laya's Quest
    2. The Dark One Quest
    3. The Dragon Quest
    4. Citadel Quest
    5. Otho's Nephew Quest
    6. Revision & Changes
  2. Installation
  3. Uninstallation
  4. Compatibility
  5. FAQs
  6. Spoilers
  7. Legal Matters
  8. Credits
  9. Version History


Darkside of the Swordcoast is a WeiDU-based mod for Baldur's Gate I: Tales of of the Swordcoast. This mod has many new quests, new NPCs to join your adventures, many new items and spells. This mod now installed using the Weidu installer for ease of installation and less corruption of the game. Also this new version has many new fixes.

Everything begins with the flooding of the Cloakwood Mines. This starts Chapter 5. As soon as the mines are flooded, prepare your party to take on a new NPC. She's an elven cleric named Jet'Laya. It is also recommended that you sleep as soon as possible, so the Chapter 5 dream sequence runs.

Listed below is an explanation of some of the mod's quests and revision:


A. Jey'Laya's Quest

Go to the Friendly Arm Inn map. Jet will seek you out if you head to the southern portion of the map. Take up her quest to find her sister and have her join your party. As soon as you do, the Forest of the Forgotten Souls maps should highlight on your world map, and the Dark Side intro program will run.

To access the LS maps you need to go through Peldvale. People have trouble finding the access, so the co-ordinates are x=5020, y=638, map 2400. Co-ordinate access is achieved by pressing the "L" key on your keyboard, and it pinpoints the location of your mouse pointer.

B. The Dark One Quest

When you finish Jet's quest, walk back to the map where the phantoms and cabin are located. The phantom will approach and talk to you, starting this quest. When you destroy the Dark One the phantoms are "released".

C. The Dragon Quest

A child will approach you and tell you to go visit the Burning Wizard where a priest will great you. This starts the Dragon Quest.

D. The Citadel Quest

Outside of the Nashkell Inn is a lady that tells you about a lost necklace just to the north. Help her out. On the way you meet CúChoinneach and his damn dog. He fills you in on the child/vampire issues, and the Citadel should now appear on your map.

E. Otho's Nephew Quest

The next (and last) quest begins with you being summoned to the Hammer smithy shop again. Otho (who made your mace) is looking for his nephew. He went missing somewhere between Beregost and Nashkell. Obviously, take up the quest.

F. Revision & Changes

* New and improved BAM images. Now the items look much clearer and improved over the old ones.
* Over kill items have been toned down. Other item fixes like pricing have been dealt with.
* Improved and new spells.
* New GUI images.
* Revamped sounds and soundsets.

Back to top


  1. After downloading both DS Packs install the DS Pack 1 into your Baldur's Gate 1 directory.
  2. Then install the contents of the DS Pack 2 into the ds directory that was installed in the first step.
  3. Double click the SETUP-ds.exe and follow the instructions.
  4. Now you are ready to play.

Back to top


Uninstalling is simple. Double-click the setup-ds.exe file and enter the given commands for Uninstallation.
Afterwards, you may delete the following files:

Make sure you install the GAM file that is included in this mod by putting it in the Override folder. It is located in the backupGAM folder. This will put the game (npcs) back in it's original install condition. The uninstall does not affect the gam file which is why an "original" version from the game is supplied.

Back to top


At this time it is not know what mods are compatible with DsotSc. Make sure DsotSc is installed first before any other mods.

Back to top


Q: What do I need to use this mod?
A: You need a clean install of Baldur's Gate with the Tales of the Swordcoast exspansion.

Q: Why did you revise this mod?
A: It's a great mod, the first one for Baldur's Gate release originally by TeamBG. It's a mod that has had it's "issues" that hopefully have been resolved.

Back to top


Some other time this will be posted.

Back to top


Darkside of the Swordcoast is copyright © 1999, 2000, 2005

BALDUR'S GATE , BALDUR'S GATE : Tales of the Swordcoast: © 1998, 1999 Bioware Corp. All Rights Reserved.

Darkside of the Swordcoast is not developed, supported, or endorsed by BioWare or Interplay/Black Isle.
All images and contents of this mod are copyright BioWare, Interplay/Black Isle or Wizards of the Coast.

REDISTRIBUTION NOTE: Darkside of the Swordcoast was created to be freely enjoyed by all Baldur's Gate gamers. Darkside of the Swordcoast, however, may not be sold, published, compiled or redistributed in any form without the consent of its authors.

Back to top


Many people are to be thanked for their support of this mod.

Revision Credits

Original DS modder
Item revamp and fixes
2DA file fixes

Red Carnelian
Sounds rebuild
BAM rebuild
Spells rebuild and fixes
Beta Tester

Gabrielle/Blood Raven
Dialogue conversion

Mod packaging
Area, scripts work
Spell checking
Forum support and hosting

Beta tester and bug killer.

Original Credits

Below are links to community-related sites: The Chosen of Mystra Infinity Engine Modlist Bioware Forums Near Infinity WeiDU Infinity Explorer

Back to top


Version 1.00 (April 22, 2005) First Full Release




Bardo and Bub NPCs not installing.

Closed Beta versions 1-5 released in 2004
Various bugs fixed.

Back to top