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aernor Level 1

Joined: 20 May 2005 Posts: 28
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Posted: Sat May 21, 2005 4:31 am Post subject: 2nd thoughts |
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You know, one of the problems is that when we 'see' a character in green plate armour wielding a suspicious sword we just know he's evil. (Contrarwise of course, if he's got a +1 sword and leather armour then he's on our side.)
What makes this bit of the mod so easy is knowing when and where you're going to be attacked. |
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Magnus Dwarven Lord


Gender:  Joined: 09 Apr 2005 Posts: 633 Location: At the Forge
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Posted: Sat Jan 14, 2006 10:15 am Post subject: Re: 2nd thoughts |
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| aernor wrote: | You know, one of the problems is that when we 'see' a character in green plate armour wielding a suspicious sword we just know he's evil. (Contrarwise of course, if he's got a +1 sword and leather armour then he's on our side.)
What makes this bit of the mod so easy is knowing when and where you're going to be attacked. | Maybe in an update I will have to change that. Why be too obvious?  _________________ Where's me bleedin ale?
My Mods:
BG 1 Adventure Pack
BG1 Forge
CoM Encounters
In Progress:
Yeslick |
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