Blood Raven Level 4


Gender:  Joined: 05 Apr 2005 Posts: 2675 Location: The Collective
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Posted: Tue Apr 12, 2005 6:26 pm Post subject: Morituri Kit, by Aroc |
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Copied from Icelus from the old board
There's still a bit of mystery behind this mod, so I figured I may as well post a bit of information for it. Aroc, you still out there?
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Here is part of the mod's readme:
| Quote: | Baldurs Gate II: SoA/ToB
Morituri Kit version 3
By Aroc (aroc@otenet.gr)
TABLE OF CONTENTS:
1.About
2.Installation
3.Morituri Kit Description
4.Recent Changes
5.Future Changes
6.Thanks
7.Links
8.Copyright
9.Legal informations
1. ABOUT
This kit encapsules my personal understanding of a warrior dedicated in upholding good and right. I always believed that the kensai is the perfect type of fighter and indeed there are legends inspired by kensais able to cut through solid steel cannons and of course we all have heard stories about Miyamoto Musashi...
A warrior able to perform such feats must be strong in both body and spirit, able to withstand physical as well as elemental and magical attacks. On the other hand his/her devotion to the Light must provide for some exceptional abilities in the battle against Evil. Taking all these in consideration I have created the Morituri kit, the incarnation of the warrior who fights almost empty handed based not on powerfull armour or magic potions but on unfolding his/her inner qualities through combat experience. It is true a Morituri fights like there is no tomorrow constantly flirting with the possibility of Death but keep him/her alive long enough and your rewards will be great indeed.
2. INSTALLATION
This kit runs on BGII. It is recommended that you have ToB installed to enjoy the full benefits.
This kit should be compatible with all current WeiDU mods.
1 - Extract the main EXE file into your BGII main directory.
e.g. "C:\Games\Baldurs Gate II"
2 - Run "Setup-morituri.exe".
You can uninstall any component(s) later by re-running "Setup-morituri.exe".
3. MORITURI KIT DESCRIPTION
One of the most unique melee warrior classes Morituri are fighters who have abandoned the need to use armour or any magic item in order to enhance their capabilities. Their hard and longlasting training has given them the ability to combine the specific skills and feats of the lethal Kensai, the enduring Barbarian,the battlerager Berserker and the lighting fast Monk. Morituri fight toe to toe with their enemies never retreat always seeking victory or death.Although they lack the support of an armour or any magic item at all, their superhuman physical abilities, the perfect control of their Ki energy plus their unstopable determination makes them formidable adverseries and worthy upholders of right and justice in the entire Faerun.Morituri who manage to survive long enough to reach their full potential bear the honouring title of the LightBringer,having become a true force of Right and Justice.Presently only humans are being accepted as candidates in the Order of the Morituri.
Advantages:
-Immune to backstab, +1 to str/dex/con on character creation.
-Movement speed, armour class and saving throws improvements according to combat experience.*
-Gains Armor of Light ability according to his/her combat experience.**
-Gains Heaven's Touch by becoming the LightBringer ***
-Bonus +1 to hit/damage for every 3 levels.
-Bonus -1 to speed factor for every 4 levels.
-Physical, elemental and magic resistance improvements per level.****
-Apprentice: immune to all diseases,and cannot be slowed or hasted.*****
-Expert: Immune to charm and poison.
-Spartian: Immune to fear.
-Morituri: Permanent protection from evil, +1 str/dex/con bonus, regenerate 1hp/sec.
-LightBringer: Immune to stun & blindness, +1 bonus attack per round, +1 str/dex/con bonus,regenerate 2hp/sec.
Disadvantages:
-May not use missile weapons or bows.
-May not use any magic items except weapons and boots.
-May become proficient up to grand mastery only with weapons that comply with the Way of the Sword.
-Cannot stray away from the teachings of the Order.
-Must be of good alignment.
-Humans only.
*-2AC, -2 movement speed, -2 saving throws every 7 levels (saving throws max out at -8 in the Morituri level).
** A combination of Kai and Berserker enrage Armour of Light provides maximum damage for the first 6 seconds plus +2 to hit/damage, -2 to Armour Class, , immunity to death magic,charm,hold,fear,maze,imprisonment,stun,sleep,level drain,+15 hit points, +4 movement modifier,-2 attack speed for 60 seconds. After that the Morituri becomes fatigued for 30 seconds: -4 to hit/damage, +4 penalty to AC, -15 hit points, -8 movement modifier,+4 attack speed.
*** Heaven's Touch: a combination of Mass Cure, Sunray, Nature's Beauty, Wing Buffet and Protection from Evil 10' radius spells inspired by Solafein's Moonrays and Moonfruit's Improved House Je'elat battle.
**** Resistance to missile,crushing,piercing,slashing,fire,cold,acid,electricity 1% per level + resistance to magic 2% per level up to level 39.
***** Apprentice: level 7, Expert: level 14, Spartian: level 21, Morituri: level 28, LightBringer: level 35.
4. RECENT CHANGES
Version 1
* Initial release.
Version 2
* Fixed Elemental Resistance
* Minor spell typos corrections.
Version 3
* More realistic Morituri Proficiencies.
The use of available weapons is expanded to cover everything except missile weapons and bows.
Way of the Sword introduced.
The reasoning behind this is simple: although Morituri's train themselves exclusivelly with swords they are primaly mellee warriors. So in the rare occasion that a Morituri looses or breaks his/her sword she/he should be able to pick up any available mellee weapon and continue the battle, suffering though the penalties applied in such an unfortunate circumstance.
*Armour of Light fatigue part decreases THACO,Armour Class by 4 points each instead of 2 points in the initial release, movement rate by 8 and attack speed by 4 points. Armour of Light itself increases movement rate by 4 points, ,reduces attack speed by 2,deals maximum damage for the first 6 seconds instead of 10 in the initial release and gives total immunity to any form of death magic. Many of the kit's users asked for a tune down of this ability so I really didn't have any other choise but to comply!
*The extraordinary(by many users) immunities on level drain,maze and imprisonment have being removed. With 5 Armour of Lights in the Morituri level you should be able to face any level drain,maze or imprisonment threat.(TIP: to increase your immunity on the previous nasty moments use your AoL additionally, thus when you have reached the fatigue state or some moments before, use again the ability to have 60 more seconds of the immunities provided and decrease the fatigue's state penalties at the same time!).
* A more interactive PC: at levels 1,7,14,21,28,35 where the Morituri takes his/her combat titles all the bonuses appear above his/her head.
Also ,for TOB holders only, every time that the Morituri uses his/her innate abilities Armour of Light and Heaven's Touch small phrases emerge above his/her head expressing his/her thoughts for the occasion.
*Remove the globe effect in the AoL ability ala Cloak of Mirroring. The light effect is more intense now!
*Upgraded to WeiDU 149, thank's Wes!
5. FUTURE CHANGES
* Fallen Status: In the case of alignment change to Neutral or Evil the Morituri becomes a simple fighter until he/she regains his/her previous status.
* Addition of the Disarm and Knockdown feats as in 3th Edition of DaD rules.
* Inner Sight: a special ability that will enable the Morituri to know his/her enemies stats: Level/Class/Armour Class/Hit points/THACO/Number of Attacks/Immunities.
6.COPYRIGHT
The Morituri Kit can be freely redistributed and/or added to any of the Baldur Gate's members creations as it is. If you want to modify it in any way you are welcome to do it but in this case change the Kit's name
at your own discretion, because There Can Be Only One Morituri Kit!
7. THANKS
Special thanks to Welverin Despana creator of the excellent Subrace mod (http://members.fortunecity.com/welverin/subrace.exe) for solving many of my problems and answering my sometimes stupid questions.
A zillion thanks to Avenger, hlidskiaf, Loriel 421, Stone Wolf because without their immense help version 3 would have never become a reality.
Everybody at the TeamBG and Forgoten Wars Studios forums for helping with ideas and bug-fixes.
And of course Westley Weimer for his magnificent WeiDU innovation tool. |
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