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aernor Level 1

Joined: 20 May 2005 Posts: 28
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Posted: Sat May 28, 2005 10:43 pm Post subject: Attack on Nalia's Keep |
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Lord Roenall wont die.
I've let him have his little speech - "pathetic peasant etc."
And (aftr a number of conventional attempts)
used CNTRL Y - to no effect, apart from reducing him to near death.
The only thing I've done which might have had an effect on his conduct is to lay snare traps beforehand, which seems perfectly legit since it's my castle and I know I'm going to be attacked!!
A bug? Or am I missing something?
(Either way it makes a nice change from the orignal attack.) |
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Lord Kain Level 3


Age: 25 Zodiac:  Gender:  Joined: 14 Apr 2005 Posts: 1105 Location: Nosgoth
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Posted: Sat May 28, 2005 10:46 pm Post subject: |
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msut be a bug, Lord Roenall dies as easy as a red shirt on the original star trek. _________________ "Who--who are you?"
"Who? Who is but the form following the function of what... and what I am is a man in a mask."
"I can see that"
"Of course you can. I'm not questioning your powers of observation, I'm merely remarking on the paradox of asking a masked man who he is." |
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Undertaker Level 5


Age: 27 Zodiac:  Gender:  Joined: 19 May 2005 Posts: 3176 Location: Burning Eden
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Posted: Sun May 29, 2005 2:43 am Post subject: |
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If you have a savegame before the attack, try summoning a demon on those traps to trigger them. The traps seem to be the problem. _________________ Evil hidden everywhere
Evil has a chilling stare
Null and void of any care
Is where the answer lies
It does no good to beg or cry
It does no good to question why
It does no good it never dies
Evil never dies |
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aernor Level 1

Zodiac: 
Joined: 20 May 2005 Posts: 28
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Posted: Sun May 29, 2005 7:29 am Post subject: |
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Thanks. Removed all traps. Still no luck.
Exact sequence.
(F/M/T) Cast Stoneskin, Rest, talk to major domo, cut scene of keep, "they are attacking"
rush outside
cast Similacrum from helmet, then summon two "Improved Spider Figurines", Cast Haste, Drink invisibility potion.
Close with attckers, spiders V archers me v L. Roenall. Backstab. He gives speech "pathetic peasant"
CNTRL Y CNTRL Y on Roenall -- effect as before. i.e. he still alive.
Not much cheese there apart from the extra spider. |
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Undertaker Level 5


Age: 27 Zodiac:  Gender:  Joined: 19 May 2005 Posts: 3176 Location: Burning Eden
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Posted: Sun May 29, 2005 9:34 am Post subject: |
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Maybe wait till he triggers a talk and attack him when your guards do so. All you need to kill is lord himself and in my games he dies very fast. _________________ Evil hidden everywhere
Evil has a chilling stare
Null and void of any care
Is where the answer lies
It does no good to beg or cry
It does no good to question why
It does no good it never dies
Evil never dies |
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Lord Kain Level 3


Age: 25 Zodiac:  Gender:  Joined: 14 Apr 2005 Posts: 1105 Location: Nosgoth
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Posted: Sun May 29, 2005 1:01 pm Post subject: |
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and if that doesn't work, I'd advise casting time stop+shape change mind flayer.
One thing I'm guessing is one of the Lord's items has been over written with one that prevents your HP from droping to 0. _________________ "Who--who are you?"
"Who? Who is but the form following the function of what... and what I am is a man in a mask."
"I can see that"
"Of course you can. I'm not questioning your powers of observation, I'm merely remarking on the paradox of asking a masked man who he is." |
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Undertaker Level 5


Age: 27 Zodiac:  Gender:  Joined: 19 May 2005 Posts: 3176 Location: Burning Eden
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Posted: Sun May 29, 2005 1:43 pm Post subject: |
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I think the problem is that you attack hime BEFORE he triggers his talk. _________________ Evil hidden everywhere
Evil has a chilling stare
Null and void of any care
Is where the answer lies
It does no good to beg or cry
It does no good to question why
It does no good it never dies
Evil never dies |
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aernor Level 1

Zodiac: 
Joined: 20 May 2005 Posts: 28
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Posted: Sun May 29, 2005 1:48 pm Post subject: |
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Thanks all but still no luck.
Just tried uninstalling and reinstalling then....
Mad dash out of the keep....
He sees me and talks. (My guards are all dead)
I attack him...
CNTRL Y He's still there. |
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Undertaker Level 5


Age: 27 Zodiac:  Gender:  Joined: 19 May 2005 Posts: 3176 Location: Burning Eden
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Posted: Sun May 29, 2005 1:49 pm Post subject: |
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Sorry we can't help you  _________________ Evil hidden everywhere
Evil has a chilling stare
Null and void of any care
Is where the answer lies
It does no good to beg or cry
It does no good to question why
It does no good it never dies
Evil never dies |
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Undertaker Level 5


Age: 27 Zodiac:  Gender:  Joined: 19 May 2005 Posts: 3176 Location: Burning Eden
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Posted: Sun May 29, 2005 2:04 pm Post subject: |
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But you can try CTRL+Y him Xtimes. I remember that to kill a troll I had to do it few times  _________________ Evil hidden everywhere
Evil has a chilling stare
Null and void of any care
Is where the answer lies
It does no good to beg or cry
It does no good to question why
It does no good it never dies
Evil never dies |
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aernor Level 1

Zodiac: 
Joined: 20 May 2005 Posts: 28
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Posted: Sun May 29, 2005 4:33 pm Post subject: |
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Many thanks for all your help.
At wrost I'll simply rename/delete the AR... file in the override directory, that way I can continue with the game.
I think the basic idea of a proper fight for the keep is wonderful, but perhaps it could be extended a bit.
Whenever you see a guy in green armour with a suspicious sword 10-1 he's evil.... and all the baddies have good swords and armour, decent wizards.
Why shouldn't we spend some of our cash on hiring decent fighters.
Perhaps let us attack castle Roenall (the Gnoll stronghold from BG! ??) or prolong the fight, archers on the walls etc. Then a sally.
Just a thought, I'm sure we'll find a solution to this problem sooner or later.Now I'm off to Brynlaw... and the Asylum. I can't wait. |
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Undertaker Level 5


Age: 27 Zodiac:  Gender:  Joined: 19 May 2005 Posts: 3176 Location: Burning Eden
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Posted: Sun May 29, 2005 4:39 pm Post subject: |
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| aernor wrote: | Many thanks for all your help.
At wrost I'll simply rename/delete the AR... file in the override directory, that way I can continue with the game.
I think the basic idea of a proper fight for the keep is wonderful, but perhaps it could be extended a bit.
Whenever you see a guy in green armour with a suspicious sword 10-1 he's evil.... and all the baddies have good swords and armour, decent wizards.
Why shouldn't we spend some of our cash on hiring decent fighters.
Perhaps let us attack castle Roenall (the Gnoll stronghold from BG! ??) or prolong the fight, archers on the walls etc. Then a sally.
Just a thought, I'm sure we'll find a solution to this problem sooner or later.Now I'm off to Brynlaw... and the Asylum. I can't wait. |
Good luck then. _________________ Evil hidden everywhere
Evil has a chilling stare
Null and void of any care
Is where the answer lies
It does no good to beg or cry
It does no good to question why
It does no good it never dies
Evil never dies |
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